Battle Tips

Discuss the translation of Eien no Aselia - Kono Daichi no Hate de.
Volandum
Posts: 219
Joined: Tue Mar 23, 2010 5:19 am

Re: Battle Tips

Post by Volandum » Sun Mar 28, 2010 11:23 pm

I like ether conversion at about 30K per turn or so, your tastes may vary. I start a top level lab once I have 10K conversion, and build training/recovery facilities (and freely demolish them) as appropriate.

Mac
Posts: 2
Joined: Sun Mar 28, 2010 11:30 pm

Re: Battle Tips

Post by Mac » Sun Mar 28, 2010 11:32 pm

Should I be demolishing all of my old buildings? I'm always kinda worried they may serve a purpose in the future, but they don't seem to be doing much.

Volandum
Posts: 219
Joined: Tue Mar 23, 2010 5:19 am

Re: Battle Tips

Post by Volandum » Sun Mar 28, 2010 11:38 pm

There's no penalty (except for time spent) for constructing and then demolishing. In general once you've conquered an area it's done with and you won't need those buildings again. It's good to keep ether converters around until the end though.

Meowminator
Posts: 38
Joined: Mon Mar 22, 2010 10:50 am

Re: Battle Tips

Post by Meowminator » Mon Mar 29, 2010 8:10 am

Orpha really sucks in the early game, so thats why i did not include her.

And do remember, once you constructing a facility, you cannot halt it. So you cannot build anything on that base, or recover mana from the building you are constructing, until its finished.

lunarium
Posts: 69
Joined: Mon Mar 29, 2010 8:05 am

Re: Battle Tips

Post by lunarium » Mon Mar 29, 2010 8:22 am

If Seinarukana is any indication, then Black will find their use only at higher diffuculty, while White/Blue offensive power will be reduced as difficulty goes up. I'll see when I finally get to Super Hard. In Seinarukana it's impossible to clear Super Hard without using Black...
We all know ranking is just for boasting right :P. You need only 1~2 squads to finish the game, and you get enough mana from mana crystals to do this easily without those ranking bonus. And replaying Normal is always an option :D

YamiLeto
Posts: 123
Joined: Thu Mar 25, 2010 11:12 pm

Re: Battle Tips

Post by YamiLeto » Mon Mar 29, 2010 10:14 am

Yeah course I find it funny after just finishing hard mode that the minion fights were harder than the boss fights......I actually found it pathetically easy to dish out ultimate hurt to the bosses the only person that didn't go down too easy was just the final boss.

shiirn
Posts: 79
Joined: Fri Mar 26, 2010 5:48 am

Re: Battle Tips

Post by shiirn » Mon Mar 29, 2010 10:40 pm

I'd like to retract my previous statement regarding red spirits.

Orpha is able to 1-hit entire squads with ignition at level 80+.
PM me for a table of CE addresses for all the spirits in Eien no Aselia. If you don't know what I mean, just be on your way...
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Selius
Posts: 35
Joined: Sun Mar 28, 2010 3:55 am

Re: Battle Tips

Post by Selius » Mon Mar 29, 2010 11:22 pm

shiirn wrote:I'd like to retract my previous statement regarding red spirits.

Orpha is able to 1-hit entire squads with ignition at level 80+.
I also wish to retract my statement about red spirits. If i had gotten any of them to 23 it would have changed my mind considerably.

2400 damage apocalypse from orpha. my god.

Volandum
Posts: 219
Joined: Tue Mar 23, 2010 5:19 am

Re: Battle Tips

Post by Volandum » Mon Mar 29, 2010 11:25 pm

Never mind the damage, it's a multitarget Ether Sink, so it shuts down so much stuff.

shiirn
Posts: 79
Joined: Fri Mar 26, 2010 5:48 am

Re: Battle Tips

Post by shiirn » Tue Mar 30, 2010 1:59 am

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Yuuto. This skill breaks the game completely. Hits all targets, and I have yet to see a squad that actually DOESN'T GET ONE-HIT yet to see how strong the attack/defense/resist/action debuffs are.

EDIT: And it's not an Eternal skill, either. It'll get stronger with Wakamoto powering it up.
PM me for a table of CE addresses for all the spirits in Eien no Aselia. If you don't know what I mean, just be on your way...
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