Battle Tips
Re: Battle Tips
I like ether conversion at about 30K per turn or so, your tastes may vary. I start a top level lab once I have 10K conversion, and build training/recovery facilities (and freely demolish them) as appropriate.
Re: Battle Tips
Should I be demolishing all of my old buildings? I'm always kinda worried they may serve a purpose in the future, but they don't seem to be doing much.
Re: Battle Tips
There's no penalty (except for time spent) for constructing and then demolishing. In general once you've conquered an area it's done with and you won't need those buildings again. It's good to keep ether converters around until the end though.
-
Meowminator
- Posts: 38
- Joined: Mon Mar 22, 2010 10:50 am
Re: Battle Tips
Orpha really sucks in the early game, so thats why i did not include her.
And do remember, once you constructing a facility, you cannot halt it. So you cannot build anything on that base, or recover mana from the building you are constructing, until its finished.
And do remember, once you constructing a facility, you cannot halt it. So you cannot build anything on that base, or recover mana from the building you are constructing, until its finished.
Re: Battle Tips
If Seinarukana is any indication, then Black will find their use only at higher diffuculty, while White/Blue offensive power will be reduced as difficulty goes up. I'll see when I finally get to Super Hard. In Seinarukana it's impossible to clear Super Hard without using Black...
We all know ranking is just for boasting right
. You need only 1~2 squads to finish the game, and you get enough mana from mana crystals to do this easily without those ranking bonus. And replaying Normal is always an option 
We all know ranking is just for boasting right
Re: Battle Tips
Yeah course I find it funny after just finishing hard mode that the minion fights were harder than the boss fights......I actually found it pathetically easy to dish out ultimate hurt to the bosses the only person that didn't go down too easy was just the final boss.
Re: Battle Tips
I'd like to retract my previous statement regarding red spirits.
Orpha is able to 1-hit entire squads with ignition at level 80+.
Orpha is able to 1-hit entire squads with ignition at level 80+.
PM me for a table of CE addresses for all the spirits in Eien no Aselia. If you don't know what I mean, just be on your way...


Re: Battle Tips
I also wish to retract my statement about red spirits. If i had gotten any of them to 23 it would have changed my mind considerably.shiirn wrote:I'd like to retract my previous statement regarding red spirits.
Orpha is able to 1-hit entire squads with ignition at level 80+.
2400 damage apocalypse from orpha. my god.
Re: Battle Tips
Never mind the damage, it's a multitarget Ether Sink, so it shuts down so much stuff.
Re: Battle Tips

Yuuto. This skill breaks the game completely. Hits all targets, and I have yet to see a squad that actually DOESN'T GET ONE-HIT yet to see how strong the attack/defense/resist/action debuffs are.
EDIT: And it's not an Eternal skill, either. It'll get stronger with Wakamoto powering it up.
PM me for a table of CE addresses for all the spirits in Eien no Aselia. If you don't know what I mean, just be on your way...

