Gameplay FAQ / Walkthrough 1.12

Discuss the translation of Eien no Aselia - Kono Daichi no Hate de.
Volandum
Posts: 219
Joined: Tue Mar 23, 2010 5:19 am

Re: Gameplay FAQ / Walkthrough 1.03

Post by Volandum » Fri Apr 02, 2010 5:03 am

Aren't all etranger moves anti-blue?

The damage formula is for each attack, yes. So if someone with 100% attack is using a 300 power non-elemental attack and critical hits three times she will do 900.

shiirn
Posts: 79
Joined: Fri Mar 26, 2010 5:48 am

Re: Gameplay FAQ / Walkthrough 1.03

Post by shiirn » Fri Apr 02, 2010 5:23 am

SnowDream wrote:When an attack hit three times per action such as Triple sword (Act =1/battle, but hits 3 times per act), would each attack do the damage listed? For instance, if triple sword is listed as 300, would the attack in reality do 300*3=900 damage against someone with no defence?
It'll do 300*3 damage.

So if you gotta pick between a 1-hit 2700 Heaven's Sword and a 3-hit 1200 Leap Attack, it's actually better to use the leap attack. (USUALLY. There are some exceptions to this, as multipliers come in)
PM me for a table of CE addresses for all the spirits in Eien no Aselia. If you don't know what I mean, just be on your way...
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ABC123
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Re: Gameplay FAQ / Walkthrough 1.03

Post by ABC123 » Fri Apr 02, 2010 5:29 am

No they aren't. Also Kyouko's Lightning Blast and that Twin Blade using Eternal guy (whats his name?) support skill (what was the skill name?) can also be banished.

Volandum
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Re: Gameplay FAQ / Walkthrough 1.03

Post by Volandum » Fri Apr 02, 2010 5:52 am

Well, the Heaven's Sword will probably do double damage, being elemental. I guess that's a multiplier.

That would be Medario using Vicissitude.

Chrystocat
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Joined: Sat Mar 27, 2010 3:02 pm

Re: Gameplay FAQ / Walkthrough 1.03

Post by Chrystocat » Fri Apr 02, 2010 7:28 am

About the Kauto Kuminet title:
The bonus was calculated when you start a new game+, so it's okay if the subspirits reach the title when they are at lvl cap (30, 60, 99), or don't wanna train the subspirit right after they receive kauto kuminet (to save ether for other character)

SnowDream
Posts: 38
Joined: Wed Mar 24, 2010 11:43 am

Re: Gameplay FAQ / Walkthrough 1.03

Post by SnowDream » Fri Apr 02, 2010 11:06 am

Thanks for the info.

What does everyone do for Heavenly Sword enemies hiding behind green or defenders? Explode was my only answer so far, but in mission 16 I have to spilt my team to go in all three directions, and while Yuuto can eat Heavenly Sword team for late afternoon tea, the other two unit can only survive one heavenly sword. Is there any other attack that targets attacker for Nelia, Uruk, or even green spirits? I attempted to use the black sword skills, but they are far from one hit kill -- since Heavenly sword only has 2 charges, one hit KO is the only way to prevent further damage.

Meowminator
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Joined: Mon Mar 22, 2010 10:50 am

Re: Gameplay FAQ / Walkthrough 1.03

Post by Meowminator » Fri Apr 02, 2010 11:31 am

A great way i found to defeat dragons is to use spells which decrease enemy actions. Something like "Ether Sink II" from aselia will reduceall of the actions of that dragon by 2, both cleave and breath attacks, as well as doing a bit of damage. useful when the dragon doesnt have much hp left, but you dont as well, and are out of spells to keep yourself alive.

Volandum
Posts: 219
Joined: Tue Mar 23, 2010 5:19 am

Re: Gameplay FAQ / Walkthrough 1.03

Post by Volandum » Fri Apr 02, 2010 11:33 am

If you're not after the S/SS ranking you don't have to split so much. Yuuto and Esperia can both take multiple HS hits effectively so try making them defenders in separate units, and once the bluespirit runs out of HS she is useless. Certain persons' Ignition lowers enemy attack, which may help. If you're desperate stick Esperia in Support and have her Revive - she learns this soon enough that you can get it by mission 16 first playthrough. Apocalypse, if you chose to level Nanaru or Orpha, will mean you only need to deal with one HS at a time if any. Personally I didn't have a problem, as Nimnthor is solid, and in general I just take the hits. Occasionally I suppress with Apocalypse, but this is more because Apocalypse does loads of damage and removes a defensive skill from the defender (and stops the foe casting Apocalypse/Elemental Blast/Fireball...) than because HS is to be dreaded.

RexRox
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Joined: Fri Apr 02, 2010 12:22 pm

Re: Gameplay FAQ / Walkthrough 1.03

Post by RexRox » Fri Apr 02, 2010 12:35 pm

So why is it that some of the sub-spirit class ups feel like class downs? I just had the fun experience of levelling Nanaru to 20 only for her to lose 70% attack and 1800HP in exchange for a measly 40% resist. She even increases her attack stat at a slower rate (4% per level compared to 6% prior).
shiirn wrote:
SnowDream wrote:When an attack hit three times per action such as Triple sword (Act =1/battle, but hits 3 times per act), would each attack do the damage listed? For instance, if triple sword is listed as 300, would the attack in reality do 300*3=900 damage against someone with no defence?
It'll do 300*3 damage.

So if you gotta pick between a 1-hit 2700 Heaven's Sword and a 3-hit 1200 Leap Attack, it's actually better to use the leap attack. (USUALLY. There are some exceptions to this, as multipliers come in)
I think you've misunderstood his question. He's asking whether the number of hits in an attack's animation has any effect on the attack damage, which is false, not whether the number of actions has any effect. The damage formula is for each attack action, not each strike in the attack animation - if it were otherwise, then many attacks would be doing several times their original damage.

Volandum
Posts: 219
Joined: Tue Mar 23, 2010 5:19 am

Re: Gameplay FAQ / Walkthrough 1.03

Post by Volandum » Fri Apr 02, 2010 12:54 pm

I never noticed this stuff, as I just pushed for Kauto Kuminet as soon as possible and skipped the class ups.

Do you get any rounding error from the multi-hit-per-action attacks?

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