Various character information on skills and orpha's trivia
Posted: Tue Jun 12, 2012 1:25 pm
Heyas, had Eien no Aselia for about a year now, been too busy to replay more than one route(Aselia's) due to workload though. Finally got around to doing more routes and figured I'd use Cheat engine to make my life easier. Found the addresses for everyone's skills and figured I'd do a few posts on them. I figure very little of this is useful information but any information is better than no information :3 Oh another thing to note is that the final storyline related eternal class change has an effect on their skills as well, such as Aura Photon Blade 2 having 3 actions as opposed to 2, this isn't reflected in the data I'm posting because I didn't test the Eternals. Eternal specific skills like Connected Will however are accurate.
Edit:
Moved the laundry list of skills to google documents and added Kyouko/Kouin. Orpha now has her skill names for her attacks listed off to the side of Fire spirits.
Drop a line about how it looks here and I'll see If I can make it look better and/or easier for use whilst maintaining a useful level of information.
https://docs.google.com/spreadsheet/ccc ... Th0dWRnOFE
Edit 2:Going to just post updates on how the list is coming along here for convenience sake.
+ Removed timing from Attack window as it only has an effect on support skills.
+ Re-added Attribute header(accidental deletion) and focused it on only elemental skills. Thinking of maybe color coding said skills as well as long as it doesn't make everyone blind (Most support skills are elemental, hence I'm worried it will be too colorful if I do it that way.)
+ Added a few notes on Aura Photon Beam I/II and Nova, it seems they are considered different skills.
+ Yuuto's skills learnt at level x done.
+ Finalized Yuuto's skills' bonuses to Attack, tentatively finished elements as well, require more testing on elements...
+ Fixed Yuuto's Resist skill, accidentally had it give Def Up, Atk Down instead of Res Up, Atk Down.
+ After seeing how high some of the bonuses are, contemplating adding a note at the beginning or somewhere to note that the modifiers add to the stats and is not a boost to end damage. (i.e your heaven sword V won't jump from 10000 damage to 22000 damage if you use Passion II, it'll probably be closer to 14000)
+ Updated to include Tokimi/Kouin/Kyouko and a placeholder for Io.
+ Wiki seems to be dated. Inspire gives 50% instead of the 20% listed in it :< Back to the drawing board and slowly checking each skill one by one....
Unrelated to the list, I found out that any attack that procs effects like Defense down count for the initial hit as well. On a somewhat similar note, dropping Defense has no effect if the enemy doesn't have a defense skill, dropping Resist doesn't seem to have an effect either. Dropping Elements on the other hand seems to have an effect but I keep getting conflicting results when I test for resist.
Found a formula for support attacks in an older topic.
+ Completed Blue Spirits I think
+ Completed Yuuto's modifiers and fixed a few typos (No brain, Resist does NOT raise Defense ~_~;, for the record, Holy III is NOT a typo! That's what is shown in my game. I could change it to Holy II, but I guess I may confuse some users?). Don't have a useful save for testing Tokimi and the other Etrangers at the moment.
+ Nelie never learns the Ether Sink series of skills, they're still listed in the format for now because that's how blue spirit learns skills progression wise but I've greyed out the spells. I may consider moving them to the bottom of the support skills list as well in the future but for now, they can stay where they are.
+ Added placeholder modifiers for every Blue spirit skill. ... Next is the fun part of trying to figure out which skill does how much....
+ noted that some of the attributes/stats for ether sink is wrong since Shiah at least doesn't have blue attribute. Will fix once I get the modifiers sorted out.
+ Found that Aselia's Heaven Sword V's overly massive Blue drop... Is amazing. Jumped my supporter's damage from a measly 1500 to a whopping 6570 between the 23% Resist drop and the 200(!?!)% Blue modifier increase. Elemental attacks are still limited to Double damage at the most though :<
+Done with Aselia, working on Nelie's Attacks at the moment. Haven't updated the list as of yet, will probably do that sometime tomorrow, it's rather late where I live.
Amusingly, everyone's Silent Field I/II outright lies. It doesn't give an Attack modifier despite what the game shows you, it merely destroys the enemy's defense modifier (proof? pair a silent field user with anyone, hit someone who has no defensive skills, the damage is exactly the same before and after silent fields I goes off.) Having some trouble narrowing down the range of the defense debuff though, I keep getting between 190-200 damage reduction. Until someone proves me otherwise, 193%(odd as it is...) consistently gets me numbers within 10 points of what the formula should give me.
Heaven Sword's blue modifier debuff seems unable to proc on itself. Try using Nelie's Heaven Sword III onwards, both hits will deal the exact same damage even if the blue debuff should result in higher damage, Silent Field I/II still gives obscene amounts of damage due to the rather insane Blue modifiers. This limits the usefulness of Heaven Sword's Blue debuff though since the only skill to take advantage of it appears to be Ether Sink.
Ran across something potentially interesting whilst testing out elemental debuffs using selia's leap strike. Her second all ele down debuff appears to have half the effect. I guess this means I need to do more testing on how the effects stack and if the other debuffs also work less as you hit more times. Thankfully, most of the blue spirits are unaffected as they usually use Blue down which can only be used by Heaven's Sword or Ether Sink. Both of which can only hit once after a debuff.(Well... Heaven Sword can hit more times but the blue debuff can only be proc'd by Silent Field I/II which only goes off once.) I'm confident that the non elemental debuffs work as per normal though based on Yuuto's results. update Double checked with impulse blow having 40% ele down per hit. It removed 70%(40+40-10) debunking my earlier thoughts (It was 20+20-10 rather than 20+(20/2)) I might need to make a new sheet for notes if I run into anything else strange like this.
I also find myself unable to test Selia's Blue Modifier down on her heaven sword because no one seems to be able to hit Blue damage as support, Aselia's Ether SInk hits before Heaven Sword and Shiah's doesn't have a Blue Modifier.
I'd also like for people to point out any mistakes if they see them, my notes are a bit jumbled since I jotted them all down together, hence a LARGE number of mistakes in the Blue Spirits section(ranging from having a placeholder for Silent Fields to Shiah suddenly having a Blue elemental Ether Sink and having a sIlent Fields that does something.)
Working on Red spirits now. Getting the modifiers at the moment. Have yet to update the list, will do it in around 10 hours probably? being a bum about writing everything down....
Son of a! D: I believe all resist down effects actually have a hard cap of not being to reduce Resist below 50 points. o...O; That's bad when my primary testing target was a 73 resist green spirit! :< I have Orpha's Fire Enchant I at 20% (leaving the enemy with 53% resist) and all the other Fire Enchant Two through Four giving me Resist less 23% (leaving it with 50% resist >_<;) Bah! That means I need to find a new manipulable target... >_<;
Also, Aselia's Heaven Sword IV and V have it removing 23% resist each. ... /froths at mouth :<
I'm also a bit worried that Def may have a hard cap too :< Would explain why so many numbers I have peg Def down from things like Silent Field I/II at -190 to -210 between multiple tests.... bah!
May need to postpone further testing until I get to Super Hard mode and the relatively higher stats. Unless I can run into enemies with about ~= 500% on every stat, I suppose I can't be 100% sure of the modifiers... I'll just rewrite everything into the proper format and toss it up on the document with placeholders for the modifiers I'm not 100% sure on. I can provide the levels everything is learned at least, found the addresses I need for that.
Edit:
Moved the laundry list of skills to google documents and added Kyouko/Kouin. Orpha now has her skill names for her attacks listed off to the side of Fire spirits.
Drop a line about how it looks here and I'll see If I can make it look better and/or easier for use whilst maintaining a useful level of information.
https://docs.google.com/spreadsheet/ccc ... Th0dWRnOFE
Edit 2:Going to just post updates on how the list is coming along here for convenience sake.
+ Removed timing from Attack window as it only has an effect on support skills.
+ Re-added Attribute header(accidental deletion) and focused it on only elemental skills. Thinking of maybe color coding said skills as well as long as it doesn't make everyone blind (Most support skills are elemental, hence I'm worried it will be too colorful if I do it that way.)
+ Added a few notes on Aura Photon Beam I/II and Nova, it seems they are considered different skills.
+ Yuuto's skills learnt at level x done.
+ Finalized Yuuto's skills' bonuses to Attack, tentatively finished elements as well, require more testing on elements...
+ Fixed Yuuto's Resist skill, accidentally had it give Def Up, Atk Down instead of Res Up, Atk Down.
+ After seeing how high some of the bonuses are, contemplating adding a note at the beginning or somewhere to note that the modifiers add to the stats and is not a boost to end damage. (i.e your heaven sword V won't jump from 10000 damage to 22000 damage if you use Passion II, it'll probably be closer to 14000)
+ Updated to include Tokimi/Kouin/Kyouko and a placeholder for Io.
+ Wiki seems to be dated. Inspire gives 50% instead of the 20% listed in it :< Back to the drawing board and slowly checking each skill one by one....
Unrelated to the list, I found out that any attack that procs effects like Defense down count for the initial hit as well. On a somewhat similar note, dropping Defense has no effect if the enemy doesn't have a defense skill, dropping Resist doesn't seem to have an effect either. Dropping Elements on the other hand seems to have an effect but I keep getting conflicting results when I test for resist.
Found a formula for support attacks in an older topic.
Edit 3: More updates to the file~Volandum wrote:Support skills are never blocked. They deal damage equal (before modifiers) to half attack squared times skillpower divided by resistance. So a 500% attack caster (Nanaru) hitting a 80% resist foe (some greenspirit) will do 15.625 times skillpower damage - if that's her 3K power Apoc II, you'll be looking at over 45K.
+ Completed Blue Spirits I think
+ Completed Yuuto's modifiers and fixed a few typos (No brain, Resist does NOT raise Defense ~_~;, for the record, Holy III is NOT a typo! That's what is shown in my game. I could change it to Holy II, but I guess I may confuse some users?). Don't have a useful save for testing Tokimi and the other Etrangers at the moment.
+ Nelie never learns the Ether Sink series of skills, they're still listed in the format for now because that's how blue spirit learns skills progression wise but I've greyed out the spells. I may consider moving them to the bottom of the support skills list as well in the future but for now, they can stay where they are.
+ Added placeholder modifiers for every Blue spirit skill. ... Next is the fun part of trying to figure out which skill does how much....
+ noted that some of the attributes/stats for ether sink is wrong since Shiah at least doesn't have blue attribute. Will fix once I get the modifiers sorted out.
+ Found that Aselia's Heaven Sword V's overly massive Blue drop... Is amazing. Jumped my supporter's damage from a measly 1500 to a whopping 6570 between the 23% Resist drop and the 200(!?!)% Blue modifier increase. Elemental attacks are still limited to Double damage at the most though :<
+Done with Aselia, working on Nelie's Attacks at the moment. Haven't updated the list as of yet, will probably do that sometime tomorrow, it's rather late where I live.
Amusingly, everyone's Silent Field I/II outright lies. It doesn't give an Attack modifier despite what the game shows you, it merely destroys the enemy's defense modifier (proof? pair a silent field user with anyone, hit someone who has no defensive skills, the damage is exactly the same before and after silent fields I goes off.) Having some trouble narrowing down the range of the defense debuff though, I keep getting between 190-200 damage reduction. Until someone proves me otherwise, 193%(odd as it is...) consistently gets me numbers within 10 points of what the formula should give me.
Heaven Sword's blue modifier debuff seems unable to proc on itself. Try using Nelie's Heaven Sword III onwards, both hits will deal the exact same damage even if the blue debuff should result in higher damage, Silent Field I/II still gives obscene amounts of damage due to the rather insane Blue modifiers. This limits the usefulness of Heaven Sword's Blue debuff though since the only skill to take advantage of it appears to be Ether Sink.
Ran across something potentially interesting whilst testing out elemental debuffs using selia's leap strike. Her second all ele down debuff appears to have half the effect. I guess this means I need to do more testing on how the effects stack and if the other debuffs also work less as you hit more times. Thankfully, most of the blue spirits are unaffected as they usually use Blue down which can only be used by Heaven's Sword or Ether Sink. Both of which can only hit once after a debuff.(Well... Heaven Sword can hit more times but the blue debuff can only be proc'd by Silent Field I/II which only goes off once.) I'm confident that the non elemental debuffs work as per normal though based on Yuuto's results. update Double checked with impulse blow having 40% ele down per hit. It removed 70%(40+40-10) debunking my earlier thoughts (It was 20+20-10 rather than 20+(20/2)) I might need to make a new sheet for notes if I run into anything else strange like this.
I also find myself unable to test Selia's Blue Modifier down on her heaven sword because no one seems to be able to hit Blue damage as support, Aselia's Ether SInk hits before Heaven Sword and Shiah's doesn't have a Blue Modifier.
I'd also like for people to point out any mistakes if they see them, my notes are a bit jumbled since I jotted them all down together, hence a LARGE number of mistakes in the Blue Spirits section(ranging from having a placeholder for Silent Fields to Shiah suddenly having a Blue elemental Ether Sink and having a sIlent Fields that does something.)
Working on Red spirits now. Getting the modifiers at the moment. Have yet to update the list, will do it in around 10 hours probably? being a bum about writing everything down....
Son of a! D: I believe all resist down effects actually have a hard cap of not being to reduce Resist below 50 points. o...O; That's bad when my primary testing target was a 73 resist green spirit! :< I have Orpha's Fire Enchant I at 20% (leaving the enemy with 53% resist) and all the other Fire Enchant Two through Four giving me Resist less 23% (leaving it with 50% resist >_<;) Bah! That means I need to find a new manipulable target... >_<;
Also, Aselia's Heaven Sword IV and V have it removing 23% resist each. ... /froths at mouth :<
I'm also a bit worried that Def may have a hard cap too :< Would explain why so many numbers I have peg Def down from things like Silent Field I/II at -190 to -210 between multiple tests.... bah!
May need to postpone further testing until I get to Super Hard mode and the relatively higher stats. Unless I can run into enemies with about ~= 500% on every stat, I suppose I can't be 100% sure of the modifiers... I'll just rewrite everything into the proper format and toss it up on the document with placeholders for the modifiers I'm not 100% sure on. I can provide the levels everything is learned at least, found the addresses I need for that.