Eternal gameplay stuff
Posted: Fri May 21, 2010 10:14 am
I've just finished my second game (aeselia route this time) and I have some questions regarding eternals. In addition I'll try to collect and update info for others.
1: when you become an eternal and win. When you start a new game, your class reverts back down to the Lowest tier class of your path. I understand the next level will fix this, but what if you are capped? Is there no Alternative to fix it?
2: do eternal skills upgrade at higher levels? For example, aeselia skills (which REALLY suck at 30 btw) would become inferior to her regular skills quickly, so I'm curious. Do they scale by level thresholds? Or is it based on difficulty?
3: is high eternal better than regular? How?
4: I'd like to record eternal skills just for reference please add to it if you like
Yuuto (normal high eternal):
attack: Connected Will : 1 action, 2 max, 2400 physical damage
Pretty bad. Waste of a slot almost IMO. It's better just to use Aura photon blade, it will do more damage, holds more charges, and eats less mind.
It's with noting that some of his regular attacks like aura photon blade and frenzy upgrade, often gaining one more action, reinforcing my last comment, hax!
Defense: gets none at 30, they all seem to gain 300-400 power though, yay.
Support: I've noticed nothing, boo
esperia (normal):
attack: virtually an iwin button against a boss. It seems to 1shot everything, hax
defense: absolute. 2 action 2 max skill with 9999 power, not as useful as it sounds since she takes 0 from physical attacks anyway most of the time.
Support: 99% party heal with a stock of 6 iirc, might have 2 actions too. Nice
aeselia (normal):
attack:
eternity remover: what a pile of dung. 100 more power than her heavenly sword 2, -5 mind drawback and a max of 3. It's just not eternal-quality
defense:
aura photon barrier: very nice, about 1000 power with 4 actions. It has a mind cost of -2 though, so don't use it while defending if defending is your method of mind recovery.
Support:
possesion: about as bad as her attack skill. Heals attacker only for 50% (only meaning your attacker only, not that 50% sucks), and supposedly gives a large attack buff. Problem is it's the smallest attack buff I had available. Smaller than inspire, holy, natures guidance, lightning, etc. 50% heal makes it useful if you want to make her an all-rounder though I suppose.
Note: making her an all-rounder with all her eternal moves will make her guzzle her mind faster than you can say "wtf", you can potentially lose 15 mind in one round of battle.
Kyouko (hard) :
Attack: Shining breaker (10%), 3 actions, -3 mind, neutral elemental.
Defense: Spark Receive 480 power, 2 actions +1 mind, heavy counterattack
Support: Bolt Charge (50% heal), Buffs elements and attack, lowers def and resist
Uruka (normal):
attack: Heaven and Earth sword: 600 power -1 mind, 5 actions, with black element.
Defense: Dark Photon barrier: 600 power -1 mind, 3 actions, heavy counterattack
support: Profound power (20% heal): Raises all stats (elements included) on all allies for 1 turn, -2 mind
I'll update as I play more.
1: when you become an eternal and win. When you start a new game, your class reverts back down to the Lowest tier class of your path. I understand the next level will fix this, but what if you are capped? Is there no Alternative to fix it?
2: do eternal skills upgrade at higher levels? For example, aeselia skills (which REALLY suck at 30 btw) would become inferior to her regular skills quickly, so I'm curious. Do they scale by level thresholds? Or is it based on difficulty?
3: is high eternal better than regular? How?
4: I'd like to record eternal skills just for reference please add to it if you like
Yuuto (normal high eternal):
attack: Connected Will : 1 action, 2 max, 2400 physical damage
Pretty bad. Waste of a slot almost IMO. It's better just to use Aura photon blade, it will do more damage, holds more charges, and eats less mind.
It's with noting that some of his regular attacks like aura photon blade and frenzy upgrade, often gaining one more action, reinforcing my last comment, hax!
Defense: gets none at 30, they all seem to gain 300-400 power though, yay.
Support: I've noticed nothing, boo
esperia (normal):
attack: virtually an iwin button against a boss. It seems to 1shot everything, hax
defense: absolute. 2 action 2 max skill with 9999 power, not as useful as it sounds since she takes 0 from physical attacks anyway most of the time.
Support: 99% party heal with a stock of 6 iirc, might have 2 actions too. Nice
aeselia (normal):
attack:
eternity remover: what a pile of dung. 100 more power than her heavenly sword 2, -5 mind drawback and a max of 3. It's just not eternal-quality
defense:
aura photon barrier: very nice, about 1000 power with 4 actions. It has a mind cost of -2 though, so don't use it while defending if defending is your method of mind recovery.
Support:
possesion: about as bad as her attack skill. Heals attacker only for 50% (only meaning your attacker only, not that 50% sucks), and supposedly gives a large attack buff. Problem is it's the smallest attack buff I had available. Smaller than inspire, holy, natures guidance, lightning, etc. 50% heal makes it useful if you want to make her an all-rounder though I suppose.
Note: making her an all-rounder with all her eternal moves will make her guzzle her mind faster than you can say "wtf", you can potentially lose 15 mind in one round of battle.
Kyouko (hard) :
Attack: Shining breaker (10%), 3 actions, -3 mind, neutral elemental.
Defense: Spark Receive 480 power, 2 actions +1 mind, heavy counterattack
Support: Bolt Charge (50% heal), Buffs elements and attack, lowers def and resist
Uruka (normal):
attack: Heaven and Earth sword: 600 power -1 mind, 5 actions, with black element.
Defense: Dark Photon barrier: 600 power -1 mind, 3 actions, heavy counterattack
support: Profound power (20% heal): Raises all stats (elements included) on all allies for 1 turn, -2 mind
I'll update as I play more.