Gameplay FAQ / Walkthrough 1.12

Discuss the translation of Eien no Aselia - Kono Daichi no Hate de.
ABC123
Posts: 50
Joined: Tue Mar 30, 2010 10:15 pm

Re: Gameplay FAQ / Walkthrough 1.03

Post by ABC123 » Fri Apr 02, 2010 9:32 pm

Sorry for being a bit late. MS wouldn't run for some reason with japanese unicode. :shock:

Without towers and low element.

Image

With some towers and low element.

Image

Nelie can be a potential gamebreaker when used correctly. Also damage can go as high as 9Xk per hit :shock:

RexRox
Posts: 10
Joined: Fri Apr 02, 2010 12:22 pm

Re: Gameplay FAQ / Walkthrough 1.03

Post by RexRox » Sat Apr 03, 2010 12:45 am

ABC123 wrote:As far as I know and based on experience each hit per action is not a divided damage. Otherwise Nelie's Heaven's Sword V 2200 which hits for 4 times per action shouldn't be stronger than Aselia's Heaven's Sword V 2600 which hits for 3 time per action. Also it should be impossible for my lvl 89 Nelie to deal 26k per hit (total of 104k damage) with low basemod.
Not sure about your Nelie, but I can prove you wrong quite easily with an example I know. My L16 Himika on Mission 14 has Triple Swing II with 750 power, elemental attack. This is her damage with the formula with no reductions:

Regular Attack = 151 * 100 * 750 / 10000 = 1133
Total Attack = 1133 + 1133 * 100 = 2263

Now, if each hit in the animation does that much damage, she'd be doing over 6k damage per action with no bonuses. That's over 12k damage with both actions in the battle. Given that whilst Bloodlusted she was only capable of dealing out 4884 damage to Kouin (Supporter) with both actions, the damage formula is per action, unless it mysteriously changes later in the game. Or else there's some positively huge reductions I'm missing somewhere.

Edit: Meant mission 14, not 15. Herp.
Last edited by RexRox on Sat Apr 03, 2010 1:02 am, edited 1 time in total.

Phlebas
Dakkodango Staff
Posts: 363
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Re: Gameplay FAQ / Walkthrough 1.03

Post by Phlebas » Sat Apr 03, 2010 12:52 am

Thanks to all the feedback, playtesting confirmed a surprising major error in the walkthrough, which I now thoroughly tested by playing all the routes as far as necessary: it is possible to get Aselia, Esperia or Orpha route while aiming for Kyouko or Tokimi. In other words they overwrite the subspirit scene condition (Lesteena (and Uruka, obviously) doesn't).

Sorry for all the inconvenience to anyone failing to get their route based on this (though I'm pretty sure all the Japanese guides listed the aforementioned condition too).

Updating guide now.

tl,dr: Aselia, Esperia and Orpha routes rule supreme, absolute highest priority of them all.
Image Napolitan.... Rush!!

Phlebas
Dakkodango Staff
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Re: Gameplay FAQ / Walkthrough 1.1

Post by Phlebas » Sat Apr 03, 2010 1:10 am

Updated guide, hopefully didn't miss anything.
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ABC123
Posts: 50
Joined: Tue Mar 30, 2010 10:15 pm

Re: Gameplay FAQ / Walkthrough 1.03

Post by ABC123 » Sat Apr 03, 2010 1:25 am

RexRox wrote:
ABC123 wrote:As far as I know and based on experience each hit per action is not a divided damage. Otherwise Nelie's Heaven's Sword V 2200 which hits for 4 times per action shouldn't be stronger than Aselia's Heaven's Sword V 2600 which hits for 3 time per action. Also it should be impossible for my lvl 89 Nelie to deal 26k per hit (total of 104k damage) with low basemod.
Not sure about your Nelie, but I can prove you wrong quite easily with an example I know. My L16 Himika on Mission 14 has Triple Swing II with 750 power, elemental attack. This is her damage with the formula with no reductions:

Regular Attack = 151 * 100 * 750 / 10000 = 1133
Total Attack = 1133 + 1133 * 100 = 2263

Now, if each hit in the animation does that much damage, she'd be doing over 6k damage per action with no bonuses. That's over 12k damage with both actions in the battle. Given that whilst Bloodlusted she was only capable of dealing out 4884 damage to Kouin (Supporter) with both actions, the damage formula is per action, unless it mysteriously changes later in the game. Or else there's some positively huge reductions I'm missing somewhere.

Edit: Meant mission 14, not 15. Herp.
How did you come up with that ? It should be Regular Attack Damage x ( 100 + ElementalMod) / 100

Where as your 2263 should still be 1133. and Considering you had Bloodlust and dealt 4884 damage your calculations are wrong and I'm right.

Anyway here is Aselia's Heaven's Sword V

Image

RexRox
Posts: 10
Joined: Fri Apr 02, 2010 12:22 pm

Re: Gameplay FAQ / Walkthrough 1.03

Post by RexRox » Sat Apr 03, 2010 1:35 am

ABC123 wrote:How did you come up with that ? It should be Regular Attack Damage x ( 100 + ElementalMod) / 100

Where as your 2263 should still be 1133. and Considering you had Bloodlust and dealt 4884 damage what your calculations are wrong and I'm right.
Yeah, I made a slight mistake. Forgot the divide by 100 - that said, the formula is:

Regular Attack Damage + Elemental Damage (which is Regular Attack * ElementMod / 100) - Regular Damage Blocked - Extra Elemental Damage Blocked

Elemental attacks effectively do double damage because of this formula as they take the regular attack damage, then add it again to the total damage. Damage for my Himika is 2263 (it actually would have been 100k plus without the divide by 100) with no reductions assuming standard base and element mods (also no Bloodlust). Bloodlust adds some 50% damage, so a bloodlusted Himika deals close to 3k damage. For Kouin to take 4884 damage using your assumption, that means some 10k+ damage is blocked by a supporter - not possible.

Again, if I'm wrong somewhere, feel free to point it out. I'm just using the formula in the guide as I read it.

ABC123
Posts: 50
Joined: Tue Mar 30, 2010 10:15 pm

Re: Gameplay FAQ / Walkthrough 1.03

Post by ABC123 » Sat Apr 03, 2010 1:46 am

EDIT: I did some test in game and it seems your right. But I still can't figure out how Heaven's Sword can reach that high. The formula doesn't seems to match.
Last edited by ABC123 on Sat Apr 03, 2010 2:15 am, edited 2 times in total.

RexRox
Posts: 10
Joined: Fri Apr 02, 2010 12:22 pm

Re: Gameplay FAQ / Walkthrough 1.03

Post by RexRox » Sat Apr 03, 2010 2:09 am

Again wrong. Its not Regular Attack Damage + Regular Attack Damage x ( 100 + Elementalmod) / 100. Its Regular Attack Damage x (100 + elementalmod) / 100 that is the end of formula.

Either way I don't really trust formulas The damage I can deal with Nelie and Aselia is no matter how I see it doesn't seems to be right.[/quote]

The formulae come from the game code itself, if you don't trust them, you don't trust the game.

YamiLeto
Posts: 123
Joined: Thu Mar 25, 2010 11:12 pm

Re: Gameplay FAQ / Walkthrough 1.03

Post by YamiLeto » Sat Apr 03, 2010 2:21 am

RexRox wrote:Again wrong. Its not Regular Attack Damage + Regular Attack Damage x ( 100 + Elementalmod) / 100. Its Regular Attack Damage x (100 + elementalmod) / 100 that is the end of formula.

Either way I don't really trust formulas The damage I can deal with Nelie and Aselia is no matter how I see it doesn't seems to be right.
The formulae come from the game code itself, if you don't trust them, you don't trust the game.[/quote]

I never trust all these formulae all I trust is the attack power and what I see for myself. Who knows maybe the game is as much a liar as Tokimi xD.

Phlebas
Dakkodango Staff
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Joined: Fri Aug 22, 2008 11:40 am

Re: Gameplay FAQ / Walkthrough 1.1

Post by Phlebas » Sat Apr 03, 2010 2:22 am

Was just testing the attack formula and I get the right damage down to last digit on both physical and elemental attacks. You should note though, that the debuffs are applied before damage and thus factor into the formula as well, and for instance Aselia's Heaven's Sword gives -Resist, a lot of other attack skills also give debuffs.
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