Gameplay FAQ/Tips

Discuss the Tears to Tiara translation.
Kurogane
Posts:6
Joined:Fri Jan 09, 2009 9:28 pm
Re: Gameplay FAQ/Tips

Post by Kurogane » Mon Jan 12, 2009 2:34 am

Can I get a legend of the elemental properties in the game? Some are self descriptive, but I'm confused with the more common ones.

Phlebas
Dakkodango Staff
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Joined:Fri Aug 22, 2008 11:40 am

Re: Gameplay FAQ/Tips

Post by Phlebas » Mon Jan 12, 2009 6:01 pm

Kurogane wrote:Can I get a legend of the elemental properties in the game? Some are self descriptive, but I'm confused with the more common ones.
Do you mean different items' properties or what? For what the elemental affinities do, you can refer to 1st post.
Image Napolitan.... Rush!!

Mauzel
Posts:20
Joined:Sun Jan 11, 2009 4:11 am

Re: Gameplay FAQ/Tips

Post by Mauzel » Mon Jan 12, 2009 10:07 pm

DFT wrote:
cheese wrote:What are the unlockable mercenary classes?
Druid - Requires level 20 magician and level 15 priestess.
Hunter - Requires level 10 archer.
Minstrel - Requires level 20 hunter.
Paladin - Requires level 10 magician and level 10 fencer.
Seer - Requires level 15 magician and level 20 priestess.
Musician - Requires level 20 paladin and level 20 archer.
What if I train Morgan to level 10 and 20, will Hunter and Minstrel still be unlocked?
No... Morgan is not an archer, her class is a female soldier... It is a unique class that allow the use of both bow and sword... and yes, you can equip swords to morgan where you cannot to archers.
all the unlocks are required to be merc trained to specific levels. On the other hand, it is not hard to level the mercs, and it would be your advantage to go through all the unlocks with 2-3 mercs. The more job changes the mercs go through, the stronger they become and the better skills they acquire.

Kurogane
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Joined:Fri Jan 09, 2009 9:28 pm

Re: Gameplay FAQ/Tips

Post by Kurogane » Tue Jan 13, 2009 6:30 am

Phlebas wrote:
Kurogane wrote:Can I get a legend of the elemental properties in the game? Some are self descriptive, but I'm confused with the more common ones.
Do you mean different items' properties or what? For what the elemental affinities do, you can refer to 1st post.
No, i mean a pictured list of the elemental signs of the game. Or at least a description for each of them.

Mauzel
Posts:20
Joined:Sun Jan 11, 2009 4:11 am

Re: Gameplay FAQ/Tips

Post by Mauzel » Tue Jan 13, 2009 4:26 pm

Kurogane wrote:
Phlebas wrote:
Kurogane wrote:Can I get a legend of the elemental properties in the game? Some are self descriptive, but I'm confused with the more common ones.
Do you mean different items' properties or what? For what the elemental affinities do, you can refer to 1st post.
No, i mean a pictured list of the elemental signs of the game. Or at least a description for each of them.
Fire is .... Red "teardrop" shaped
Water is .... Blue Diamond
Wind is .... Green slanted diamond
Earth is .... Tan "teardrop" shaped
Dark is .... Purple "ying-yan looking" thing (See Arawn)
Holy is .... White filled circle
Star is .... A star (See Riannon)
? is .... ?

Kurogane
Posts:6
Joined:Fri Jan 09, 2009 9:28 pm

Re: Gameplay FAQ/Tips

Post by Kurogane » Tue Jan 13, 2009 6:22 pm

Mauzel wrote: Do you mean different items' properties or what? For what the elemental affinities do, you can refer to 1st post.
No, i mean a pictured list of the elemental signs of the game. Or at least a description for each of them.[/quote]

Fire is .... Red "teardrop" shaped
Water is .... Blue Diamond
Wind is .... Green slanted diamond
Earth is .... Tan "teardrop" shaped
Dark is .... Purple "ying-yan looking" thing (See Arawn)
Holy is .... White filled circle
Star is .... A star (See Riannon)
? is .... ?[/quote]

Thanks. That helps a lot.

Heroslayr00
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Joined:Thu Jan 15, 2009 5:40 am
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Re: Gameplay FAQ/Tips

Post by Heroslayr00 » Thu Jan 15, 2009 6:30 pm

I was wondering if those bracelets in Epona's shop do anything... I know that the description says something about other classes special abilities, but do they really work? I currently have Riannon and Ogam using Demon Bracelets... but I can't tell the difference.

Anyone know? :D

Mauzel
Posts:20
Joined:Sun Jan 11, 2009 4:11 am

Re: Gameplay FAQ/Tips

Post by Mauzel » Thu Jan 15, 2009 6:34 pm

They do work, you need to test out some that are more noticeable... the noble bracelet is good...
toss your character 1 on 1 with a monster after you cleared the field, and get hit a few time casting heal... the damage is usually 1.5-2x more while casting a spell than just attackign with a wand... with noble bracelet, it should eliminate the extra damage while casting... (I train my healer this way alot, tossing it infront of a single monster and activate prioratize healing, then get hit for the next half hour while I go watch something else... once I come back, it is usually a few levels higher... need 3k+ rgs though... or else youll find it dead out of mp.)

Heroslayr00
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Re: Gameplay FAQ/Tips

Post by Heroslayr00 » Thu Jan 15, 2009 6:46 pm

Hum... I see...

Thanks for clearing that up for me, now at least I'm sure it works xP

DFT
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Joined:Sat Jan 03, 2009 11:54 am

Re: Gameplay FAQ/Tips

Post by DFT » Sat Jan 17, 2009 11:36 am

Requesting a list that show which mercenary classes gets which spells/skills at which level. I realise there's a lot of mercenary classes... But if anyone has the patience to list them all, I'd be very grateful.

Otherwise I'll be satisfied if you simply list the level numbers where they typically gain important spells for their class. Like every class gains something awesome at around level 10 and level 20, right? I'm unsure of this so I'd like to know which level numbers are the important ones.

This info can be useful if you want to powergame with multiclass mercenaries, it's good to know so you can plan ahead which classes to combine at which levels.

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