Mercenaries
Posted: Fri Jan 02, 2009 2:25 am
Basically I am just curious how people make use of them. Namely which ones do you use, how do you progress them, and that ilk. Also posting reviews or lists of which mercenaries are best/most needed is fine.
Personally I like the ones that can primary-second as a healer in times of need. Ideally ones that will have MP left, like Knights or Priestesses. Though I suppose druids would be good to. But I haven't really used them much. For me having healers is the name of the game. If everyone in my army has a usable heal I am happy.
Mercenaries must have list:
1: Bowman(archers/Hunters mainly)
Why? Easy these fellows can take down mages left and right, and mages are dangerous. In addition it doesn't seem you get too many uniques able to use the bow well. So you kinda have to hire them. You can't make do with with Rianna, Ogram, Arawn, Octavia, Lyr, etc, like you can with the healing subgroup.
2:Knights/Priestesses/Druids
Why? Healing power ftw. You can't have too many healers. However, at least some of them should be able to do damage.
3:Everyone else
Why? They have their uses, so I swap the others in and out as needed. Fencers can be handy to run down mages(but are frail and might get swatted before they get there). Magic Damage dealers are useful for obvious reasons. Soldiers are good tanks. Really, I think just about all the mercenaries have a use of some kind. Except Paladins... Paladins suck(joking, they can be handy, but a pure fighter or mage would be better in most cases in my opinion).
Personally I like the ones that can primary-second as a healer in times of need. Ideally ones that will have MP left, like Knights or Priestesses. Though I suppose druids would be good to. But I haven't really used them much. For me having healers is the name of the game. If everyone in my army has a usable heal I am happy.
Mercenaries must have list:
1: Bowman(archers/Hunters mainly)
Why? Easy these fellows can take down mages left and right, and mages are dangerous. In addition it doesn't seem you get too many uniques able to use the bow well. So you kinda have to hire them. You can't make do with with Rianna, Ogram, Arawn, Octavia, Lyr, etc, like you can with the healing subgroup.
2:Knights/Priestesses/Druids
Why? Healing power ftw. You can't have too many healers. However, at least some of them should be able to do damage.
3:Everyone else
Why? They have their uses, so I swap the others in and out as needed. Fencers can be handy to run down mages(but are frail and might get swatted before they get there). Magic Damage dealers are useful for obvious reasons. Soldiers are good tanks. Really, I think just about all the mercenaries have a use of some kind. Except Paladins... Paladins suck(joking, they can be handy, but a pure fighter or mage would be better in most cases in my opinion).